#include "pch.h"
#include "GridSample.h"
#include "Game.h"
GridSample::GridSample(ID3D11Device* device, ID3D11DeviceContext* context)
	: SampleBase(device,context)
{
	m_grid = std::make_unique<Grid>(device,context);
}

GridSample::~GridSample()
{

}

void GridSample::Update(float dt)
{

}

void GridSample::Render()
{
	m_grid->Draw();
}

void GridSample::GUI()
{
	ImGui::Begin("Grid");

	ImGui::End();
}

void GridSample::DrawFont()
{

}
